Spielen Sie kostenlos und online Yahtzee (=Yatzy, Knobeln, Würfelpoker, Paschen), das beliebte Würfelspiel. Sie können völlig gratis und ohne Geldeinsatz nur. Details von YAZEE in Basel (Adresse, Telefonnummer, E-Mail) YAZEE. Immo Bâle AG. Immobilienvermittlung- und beratung. Hardstrasse 92 Basel. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
Yahtzee KniffelSpielen Sie kostenlos und online Yahtzee (=Yatzy, Knobeln, Würfelpoker, Paschen), das beliebte Würfelspiel. Sie können völlig gratis und ohne Geldeinsatz nur. Yahtzee. Spiele für eigenen Vergnügen oder nimm's auf mit Anderen und erziele eine möglichst hohe Punktezahl. Wirf die 5 Würfeln und gewinne! Denk. Yahtzee – E.S. Lowe Yahtzee / MB Elektronik Kniffel Schmidt Kniffel/Yatzi Links. „Kniffel“ – der Würfelspiel-Klassiker! Gehört zu den reinen Würfelspielen, denn.
Yazee Avis sur le jeu Yahtzee en ligne VideoDONT PLAY THIS ROBLOX GAME...
Forget the garbage official Yahtzee games on the App Store that bury the actual game in obnoxious distractions. Neither of us can stand what that game has become.
I tipped my mom off to this game instead and she took to it immediately! Looking for a Yatzee app, I downloaded a competitor first - one of the top results.
I played it for a while, but I got tired of the endless push for tournaments, in-app purchases and constant ads.
Looking for a cleaner version, I found Yazee. I really like it a lot, especially when compared to the other. Clean graphics; minimum, unobtrusive ads that you can remove with a small purchase; smart features like hints and loaded dice; ability to customize the interface; good statistics screen.
These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation. If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.
On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e.
Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.
Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.
The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. A player doesn't have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants to the side and only throw the ones that don't have the numbers he's trying to get.
For example, a player throws and gets 1,3,3,4,6. He decides he want to try for the large straight, 1,2,3,4,5. So, he puts 1,3,4 to the side and only throws 3 and 6 again, hoping to get 2 and 5.
In this game you click on the dice you want to keep. They will be moved down and will not be thrown the next time you press the 'Roll Dice' button.
If you decide after the second throw in a turn that you don't want to keep the same dice before the third throw then you can click them again and they will move back to the table and be thrown in the third throw.
For the six combinations above the score for each of them is the sum of dice of the right kind. The sum of all the above combinations is calculated and if it is 63 or more, the player will get a bonus of 35 points.
On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.
After years of only playing against the computer, you can now start playing against other people from all over the world. Click the "Multiplayer" button next to your avatar and choose a player name to connect.
Once connected, you can challenge or be challenged by other players. Note: To keep things simple and even as possible, all multiplayer games allow multiple Yahtzees.
Try to get the bonus. Focus on getting good throws with fives and sixes, then it won't matter if you put 0 in the ones or twos.
You can always put in 0 for a combination if you don't have it, even if you have some other combination.
Anyway, I hope you enjoy the game. If you have any questions or comments, send them to admin cardgames.
My name is Einar Egilsson and over there on the left is my current Facebook profile picture! In the last couple of years I've made a number of simple online card games, including Hearts and Spades.
It's been a fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :. Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics.
This is excellent entertainment for all ages. Enjoy Yahtzee! Controls: Mouse. Yahtzee Rating: 3. Snakes and Ladders. Classic Mahjong.
UNO with Buddies. Scores the sum of all dice. Full House : Get three of a kind and a pair. Scores 25 points. Small Straight : Get four sequential dice.